Der Indie-Entwickler Mad Fellows wird Aaero2 am 15. Oktober 2024 für PC (Steam) und XBox Series X|S veröffentlichen. Vor dem Kauf könnt ihr noch eine Demo-Version herunterladen und das Spiel testen und zwar ab dem 14. Oktober 2024. Das Spiel kann sowohl alleine oder zu zweit Online aber auch lokal im Koop-Modus gespielt werden. Neben der Story sind auch PVP-Spielmodi enthalten.
Das sagen die Beteiligten:
“We originally anticipated a September release, but that turned out to be a bit too optimistic. Given how long Aaero2 has been in development, we want to make sure we get it right before launching.” - Paul Norris, Mad Fellows’ Creative Director
“As we shift our focus to the PC Steam version of Aaero2, we’re offering a demo of the near-finished game to PC players. This will not only give them a taste of what’s to come but also provide us with valuable feedback.“ - Paul Norris, Mad Fellows’ Creative Director
“From the start, I insisted that if Aaero2 featured multiplayer, it would need to support both local and online play. Too often, I’ve been excited about a co-op game only to discover it’s local-only. Incorporating online play into Aaero2 introduced a host of additional challenges. The game mechanics had to be carefully designed to reduce the impact of latency between players. On top of that, the certification process for an online-enabled game is significantly more complex. Leaderboards sparked intense competition in the first game, and I can’t wait to see score-chasers go head-to-head online.”
“We’re incredibly proud of the soundtrack in Aaero2. Since the project’s inception in 2017, we’ve worked closely with the Monstercat team. They’re unlike any other label we’ve worked with before. Not only do they have an unrivalled catalogue of top tracks from talented artists across a wide range of genres, but they’re also leaders in promoting artist sustainability and fair practices. Working with a label that truly understands both game development and the nuances of streaming and content creation has made the whole process much smoother. I know I might sound like a shill here, but the reality is that licensing a soundtrack for our games used to be stressful and time-consuming. Monstercat has completely changed that for us.”